Rabu, 19 Januari 2011

[F937.Ebook] Ebook Free Swift 2 Design Patterns, by Julien Lange

Ebook Free Swift 2 Design Patterns, by Julien Lange

When some individuals considering you while checking out Swift 2 Design Patterns, By Julien Lange, you could feel so proud. However, rather than other people feels you have to instil in on your own that you are reading Swift 2 Design Patterns, By Julien Lange not due to that reasons. Reading this Swift 2 Design Patterns, By Julien Lange will give you more than individuals appreciate. It will certainly guide to recognize more than individuals looking at you. Even now, there are several sources to knowing, reviewing a book Swift 2 Design Patterns, By Julien Lange still ends up being the first choice as a fantastic means.

Swift 2 Design Patterns, by Julien Lange

Swift 2 Design Patterns, by Julien Lange



Swift 2 Design Patterns, by Julien Lange

Ebook Free Swift 2 Design Patterns, by Julien Lange

Swift 2 Design Patterns, By Julien Lange. Is this your leisure? Just what will you do then? Having extra or spare time is very incredible. You could do every little thing without force. Well, we intend you to spare you couple of time to read this publication Swift 2 Design Patterns, By Julien Lange This is a god book to accompany you in this downtime. You will certainly not be so hard to recognize something from this publication Swift 2 Design Patterns, By Julien Lange More, it will certainly assist you to obtain better information and experience. Also you are having the excellent tasks, reading this publication Swift 2 Design Patterns, By Julien Lange will certainly not add your mind.

Checking out book Swift 2 Design Patterns, By Julien Lange, nowadays, will not compel you to consistently get in the establishment off-line. There is a wonderful location to purchase the book Swift 2 Design Patterns, By Julien Lange by on the internet. This internet site is the best site with great deals varieties of book collections. As this Swift 2 Design Patterns, By Julien Lange will certainly remain in this publication, all books that you require will certainly be right here, as well. Simply hunt for the name or title of guide Swift 2 Design Patterns, By Julien Lange You could find just what you are hunting for.

So, also you require commitment from the firm, you may not be puzzled anymore because books Swift 2 Design Patterns, By Julien Lange will certainly constantly help you. If this Swift 2 Design Patterns, By Julien Lange is your finest partner today to cover your work or work, you could as soon as feasible get this book. Just how? As we have told formerly, just go to the link that we provide below. The conclusion is not just the book Swift 2 Design Patterns, By Julien Lange that you search for; it is how you will get numerous books to assist your ability and capability to have piece de resistance.

We will reveal you the very best and also simplest way to get publication Swift 2 Design Patterns, By Julien Lange in this world. Lots of compilations that will certainly support your obligation will be right here. It will make you really feel so ideal to be part of this web site. Ending up being the member to constantly see just what up-to-date from this book Swift 2 Design Patterns, By Julien Lange site will make you really feel appropriate to look for guides. So, just now, as well as below, get this Swift 2 Design Patterns, By Julien Lange to download as well as wait for your priceless deserving.

Swift 2 Design Patterns, by Julien Lange

Build robust and scalable iOS and Mac OS X game applications

About This Book
  • Learn to use and implement the 23 Gang of Four design patterns using Swift 2
  • Design and architect your code for Swift application development
  • Understand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approach
Who This Book Is For

This book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code.

What You Will Learn
  • Choose the appropriate pattern depending on the problem to be solved
  • Understand the generic class diagram of each of the 23 GoF patterns and how each object participates in the pattern
  • Use Swift to implement these patterns even though the language doesn't provide all of the object-oriented programming concepts such as abstract class, interface, and so on
  • Architect your software to avoid the overuse of memory, time spent on calculations, or high network traffic
  • Find the best way to organize your code to make it more secure from the outside world
  • Prepare your code to make it more flexible when the consumer changes or the third-party component hidden code changes
  • Structure your code to change the algorithm to apply at runtime
  • Deliver Flyweight responsibility to your objects
In Detail

Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers.

This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.

Style and approach

A step-by-step tutorial completed with screenshots and code highlights wherever necessary. Each chapter discusses one or more patterns with its definitions and a simple-to-follow illustration case using a playground or XCText project to implement it with Swift.

  • Sales Rank: #1853944 in Books
  • Published on: 2015-10-28
  • Released on: 2015-10-28
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .51" w x 7.50" l, .86 pounds
  • Binding: Paperback
  • 224 pages

About the Author

Julien Lange

Julien Lange is a 34-year-old IT expert in software engineering. He started developing on an Amstrad CPC464 with the BASIC language when he was 7 years old. He later learned Visual Basic 3/4, then VB.NET, and then C#. For several years until the end of his education, he developed and maintained several e-business websites based on PHP and ASP.NET. After his graduation, he continued to learn more and more about software, which included software architecture and project management, and always tried to acquire new skills. Since 2011, he has been working as an IT project manager on the lead management middleware of DSI Axa France (a French insurance company). This middleware is based on the SOA architecture. As this middleware is consumed by frontend users exposed on the Internet, performance is the top priority each time he delivers a new release of the system. Scalability and robustness are really important in his everyday work. He first developed an interest in mobile development in 2009. After discovering the massive potential of iPhone games and software, he decided to find an improved game engine, which would allow him to concentrate only on the main purpose of a game: developing a game and not a game engine. His choice was Unity 3D. Later, he took some time to learn the native iOS Objective-C language, which was quite difficult for him due to its language particularity and finally learned Swift since its first apparition in 2014. In addition to his main work as an IT consultant, he created iXGaming.com in December 2010. He currently has several projects in mind, including a game based on a French board game and a new website that delivers new services to developers. He is searching for a few partners to work with.

Most helpful customer reviews

9 of 11 people found the following review helpful.
Appalling. Really, just… appalling.
By commiepinkofag
This book verges on the surreal in its awfulness. It reads like a 1982 VCR manual translated from Japanese into English by a native speaker of Italian. Truly - nearly every paragraph has some terrible linguistic convolution stunning in its cluelessness. Imagine 2001's HAL, had he been an autistic child. The author thinks nothing of beginning any number of successive sentences with the same words and seems to regard all articles and conjunctions as interchangeable. Misspellings, typos, syntax & tense errors, and word misusage all abound. The result is a droning, bizarrely robotic glossolalia overflowing with numbing repetition punctuated by strange quirks and distractions, all of which achieves the goal of rendering an already esoteric subject opaque.

Nor does the ugliness stop there. The ebook includes delights such as entire pages with a single sentence and other layout disasters that suggest a computer generated text untouched by any human being. Vast expanses of white space interrupt the text; perhaps half the pages are more than half blank. It appears to be a draft website or classroom presentation dumped to text. Printed, there'd be enough room to write an entirely new (and one hopes, better) text in the white space provided.

Perhaps the author is a non-native speaker of English, but that in no way excuses the publisher for releasing this half-baked abortion. One can only assume Packt employs no editors and vetted this shameful mess not at all.

2 of 9 people found the following review helpful.
I recommend it.
By Nasser
This book helped me to my current project . It is very clear . I recommend it .

See all 2 customer reviews...

Swift 2 Design Patterns, by Julien Lange PDF
Swift 2 Design Patterns, by Julien Lange EPub
Swift 2 Design Patterns, by Julien Lange Doc
Swift 2 Design Patterns, by Julien Lange iBooks
Swift 2 Design Patterns, by Julien Lange rtf
Swift 2 Design Patterns, by Julien Lange Mobipocket
Swift 2 Design Patterns, by Julien Lange Kindle

[F937.Ebook] Ebook Free Swift 2 Design Patterns, by Julien Lange Doc

[F937.Ebook] Ebook Free Swift 2 Design Patterns, by Julien Lange Doc

[F937.Ebook] Ebook Free Swift 2 Design Patterns, by Julien Lange Doc
[F937.Ebook] Ebook Free Swift 2 Design Patterns, by Julien Lange Doc

Tidak ada komentar:

Posting Komentar